By: TomM (offline)  Saturday, January 02 2010 @ 12:31 PM GMT  

D500 Nets back to back with jokers

Key Points:
Jokers can only have the puck 1 second and then must pass or shoot. You can add that they must move sideways or back when they get the puck.

Description:
Place the nets back to back at the red line.

-Half the team play and half are jokers. Shifts 30".

-When the team gets the puck on defense they must pass to a joker before they can score. Jokers can move around on the perimeter.

If you have only one goalie then it is a great conditioning - skating drill for the goalie to play for both teams and skate around to the other goal.

www.hockeycoachingabcs.com/mediagallery/video.php?n=2012052310414296


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2839
By: TomM (offline)  Sunday, January 03 2010 @ 01:11 PM GMT  

T2 1-3-1 Power Play

This is the power play used by most NHL and pro teams now.

Key Points:
You have 4 triangles to work with all with one timers. Middle player give a short pass to a player under pressure.

Description:
The players set up with one in front, one in the mid slot, two at each dot on their off wings for one timers and a good playmaker-shooter at the point.

Usually start with the slot set pplay and move into the 1-3 -1 when the puck gets to the mid point. You can also start with an overload and a player moves to the middle.


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TomM



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Posts: 2839
By: TomM (offline)  Sunday, January 03 2010 @ 01:14 PM GMT  

2 more diagrams.

The goal of a power play is to produce rebounds, one timers or deflections and tips. One touch passes and taking the puck to the net are critical for success.


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By: TomM (offline)  Monday, January 04 2010 @ 12:42 PM GMT  

It is important to do some overspeed training where players skate and do all the skills at a top speed.

A2 Nzone Overspeed

Key Points:
Go as fast as you can or faster. If no players fall down it means they aren't pushing the envelope. If they all fall down then they aren't good skaters.

Description:
Players wait outside the neutral zone against the boards.

On the whistle two players from each line carry the puck doing moves for 8" and on the next whistle skate hard to take a shot on net. Stress that they shoot while skating at top speed like Ovechkin.

While the first group leaves the second group skates with a puck in the middle.

Follow the shot, look for rebounds.

You could add a give and go with the group ahead and a one timer or other situation at full speed.
Whistle every 8 seconds.

www.hockeycoachingabcs.com/mediagallery/media.php?s=20111004075623113


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TomM



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Posts: 2839
By: TomM (offline)  Tuesday, January 05 2010 @ 01:20 PM GMT  

E1 Two Shot Shootout

Key Points:
Players should come in and make a hard move and shoot. The general rule on a breakaway is if the goalie is out far deke and if he backs in shoot.

Description:
1. Teams lines up across from each other and the pucks are in the middle circle.

2. One player from each team leaves and shoot at opposite ends.

3. The same players turn back and get another puck from the middle and shoot at the other end.

4. Continue until all the players have shot and keep score.

- You can also decide the winner by saying the most goals in a certain time or the first team to 10 or another total wins.

- Players that score no goals do 2 laps, those who score one goal skate one lap and those who score on both shots zero laps.

hockeycoachingabcs.com/mediagallery/media.php?f=0&sort=0&s=20100913081322146
hockeycoachingabcs.com/mediagallery/media.php?f=0&sort=0&s=20100913081621644


'The Game is the Greatest Coach'
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TomM



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Posts: 2839
By: TomM (offline)  Saturday, January 09 2010 @ 01:35 PM GMT  

C3 15 Goal 3-0 3-1, 3-2

Key Points:
Forwards create 2-1 situations with close support and speed. One player always hard to the net on a middle drive on a shooting play and a wide drive if they are open. Headman the puck and move through the neutral zone quickly and make the first pass in the offensive zone early.

Defenders must talk and identify coverage. Protect the middle of the ice and only play the puck carrier if he is vulnerable. Give the shot from the outside. Jam the trailer with legs in the shooting lane and stick in the passing lane. It is critical to have tight gaps and not just back in.

Description:
Players are lined up along the boards in the C3 formation. Have 2 colours of jerseys and play one team vs the other if you have enough players. You can have D on one side and F on the other or they can wait on the side they will be playing.

1. Three forwards take a puck and attack 3-0. The attack is over when the puck is over the goal line. (unless the coach wants a cycle and a shot).

2. Use the same puck and go the other way attacking 3-1 vs a D from the other colour. (coach puts in a new puck if there is a goal).

3. Attack 3-2 in the original direction.

4. Three F from the other coloured team attack 3-0 on the vacant end.

5. Repeat sequence.

6. Coach time how long it takes to score 15 goals. (or how many goals in a certain time)

7. F can score on rebounds above the goal line .

8. Keep a record of the time it takes.

9. Next time if it takes longer the G and D win.

10. Next time if it takes less time to score 15 the F win.

An idea for coaches is to make a drill page by pasting the text and then the diagram on a word processor and printing it up. Make a pdf for everyone and it is even better. I will attack an example.

www.hockeycoachingabcs.com/mediagallery/media.php?s=2013012209054791


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TomM



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Posts: 2839
By: TomM (offline)  Sunday, January 10 2010 @ 02:01 PM GMT  

DT400 Regroup Transition Game

Key Points:
This transition game works on all 4 playing roles. It is a great way to teach the nzone regroup if the players regroup with the coach. Progress to regrouping with the players who follow the play into the zone. Insist on facing the puck, giving a target and making the breakout easy for the defenders. In the zone you can focus on the attack or defending principals. This is a great game when you only have one goalie. If two goalies they can alternate defending.

Description:
The players can be lined up in the order they go or better in the C3 formation with one team on each side behind the blueline.

1. 2/3 ice game of Attack-Defend-Breakout.
2. Attack 1-1, 2-2, 3-3 or in an odd number situation.
3. Player in line follow the play and give passive support above the circles to the defending team.
4. Attackers try to score and defenders defend. On a goal or after a breakout is made to the supporting players they go in the other direction.
5. Original players backcheck through the nzone and prepare to defend.
6. Regroup with one or two coaches and give good support filling each lane.
7. Coach pass to the regrouping players who now attack the original end vs the original attacking players. The original defenders go back to the lineup.

Options:
-regroup a second time.
-to practice the forecheck dump the puck in.
-next supporting players take the regroup pass instead of the coaches and pass to the other team and then follow the play.
-practice the full ice breakout by dumping the puck in instead of passing to the coach or players.
-odd man situations.


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TomM



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Posts: 2839
By: TomM (offline)  Monday, January 11 2010 @ 12:52 PM GMT  

B6 3-0 Horseshoe

Key Points:
This is a timing drill where the players must face the puck and give the stick and skates as a target. Give hard firm passes. Do the drill from both sides.

Description:
1. #1 carry the puck down the ice and shoot - rebound. 2 and 3 follow and time their support.
2. #1 get a new puck (or a pass from the line) and pass to #2 and follow the pass.
3. #2 pass to #3 and follow the pass.
4. #3 shoot and both 2 and 3 rebound.
5. Coach (or first player in line) pass to 1 while 2 and 3 screen.

*you can add give and goes with the far corner or other passes.


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TomM



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Posts: 2839
By: TomM (offline)  Tuesday, January 12 2010 @ 04:28 PM GMT  

This is a scoring contest that seems to be loved by players of all ages everywhere in the hockey world.


E1 Rebound

Key Points:
Make quick shots and one timers and goalie read the play.

Description:
1. Players line up on both side in the slot with one shooter at the top.

2. Play games to 5 between the goalie and shooter.

3. If the goalie freezes the puck or it hits the boards behind or at the side the goalie gets a point.

4. Players get a point by scoring a goal on a shot or rebound. Only one pass is allowed.

5. Shooter stays if he scores and players rotate if there is no goal.

www.hockeycoachingabcs.com/mediagallery/media.php?s=20080723202833407


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TomM



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Posts: 2839
By: TomM (offline)  Wednesday, January 13 2010 @ 12:44 PM GMT  

This is a great transition game to work on all four game playing roles in all three zones. You can focus on the offense, the defense, the regroup, boxing out, cycling, tying up sticks, creating offensive 2 on 1's, defensive communication etc. etc. All players attack and defend. The jokers support and must pass or shoot within a second and can't walk in. When the puck crosses the blueline they follow the play for a regroup pass and then into the attacking zone.

DT100 2 on 2 with Regroup

Key Points:
Move through the neutral zone quickly and create a 2 on 1. Defenders talk to identify coverage.
Line up in D100 Formation along the boards behind the bluelines at each end. Continuous flow game. Keep score. Vary the situations 1-1 to 3-3.

Description:1. Full ice attack 1 Offense vs 1 Defenders.

2. Offensive players 2 follow the play and are jokers who can't skate in but must pass or shoot within 1 second. Defenders only cover the original attackers and tie up their sticks and box out.

3. After a goal or a breakout the defenders 1 attack the jokers.

4. Create an offensive 2-1 on a wide defender. If coach blows the whistle regroup with 3 who follow the play thru the nzone.

5. 1 finish the attack and try to score while 3 follow the play and support.

*Coach can change the situation from 1-1, 1-2, 2-1, 3-2, 3-3 or add a dump in to work on the forecheck or rules like goals must come from plays below the goal line to work on the cycle or low coverage.

www.hockeycoachingabcs.com/mediagallery/media.php?f=0&sort=0&s=20130226091128433


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TomM



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Posts: 2839
By: TomM (offline)  Thursday, January 14 2010 @ 03:22 PM GMT  

B5 Cross and Drop Sequence

Key Points:
Players are inside the middle circle. Two players skate around and cross and drop then 2 from the other group leave. Leave the puck when dropping and the second player skate behind. Return to line from the wide lanes to avoid collisions.

Description:
1. Two players from one colour skate around the circle and cross and drop then 2 start in the opposite direction.
2. Drop the puck on the other side of circle.
3. Stay onside and 4 shoot then both rebound
4. #3 pass to 4 who drives to the net.
5. #2 cross blueline and pass right away to #1 who one times the shot. Both rebound.

Options:
a. One, two or three players leave at a time.
b. After shooting one or two players defend the next rush, 1-1, 2-1, 2-2, 3-2, 3-3.
c. Give + go with last shooters. Etc.

hockeycoachingabcs.com/mediagallery/media.php?f=0&sort=0&s=20091019154512198


'The Game is the Greatest Coach'
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TomM



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By: TomM (offline)  Friday, January 15 2010 @ 03:01 PM GMT  

Penalty Killing Principles

A couple of days ago I asked Bob Murdoch, a Stanley Cup winning player and Coach of the Year in the NHL and Germany if he would discuss his thought on specialty teams with me. Last year I was coaching with Pierre Page and he used a very aggressive PK that they used together as assistants on the Flames. So I wanted to compare their ideas. Mud agreed to meet with me and we went to an empty dressing room after our over 55 morning game and I listened for an hour.

hockeydb.com/ihdb/stats/pdisplay.php?pid=3847 is his hockey db profile and he played for legends like Fr. Bauer, Scotty Bowman and coached with Bob Johnson who he thinks was the best teacher.

So here are the thoughts that we talked about and drew on the coaching board.

I have it as a pdf and a doc file and will post both here. It is too long and too many diagrams to copy here.

I just got a big scare. After finishing the power went off and I thought I had just waisted the 2.5 hrs. it took me to prepare this. Thank the Lord it came back on.


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'Enjoy the Game'
   

TomM



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Posts: 2839
By: TomM (offline)  Saturday, January 16 2010 @ 12:47 PM GMT  

T4 Penalty Killing 2 Short vs the Spread Power Play

Key Points:
-Skate in straight lines up and back.

-Only pressure if you can get there the same time as the puck or the back is turned.

-Don't get tied up or finish checks.

-Stick on the ice and on the puck.

-Shin pads blocking shots, sticks take away passes thru the slot.

-Form a tight triangle.

Description:
-5 vs 3 versus a Spead with the Puck at the Point

1. High 1 only go as far as the top of the circles.

2. High 2 watch middle player and be ready to cover other point on pass across.

3. Low defender be on puck side always moving side to side.

4. When puck is passed to low player.

Rotation: L move to puck, H1drop into middle, H2 drop down and cover weak side low or if the middle player stays at the top of the crease cover him.

Sticks take away passes thru the slot.

www.hockeycoachingabcs.com/mediagallery/media.php?f=0&sort=0&s=20130314090228874


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TomM



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Posts: 2839
By: TomM (offline)  Monday, January 18 2010 @ 12:25 PM GMT  

T4 Penalty Kill Two Short vs. Diamond or Umbrella

Key Points:
-Skate in straight lines up and back. -Only pressure if you can get there the same time as the puck or the back is turned.

-Don't get tied up or finish checks.

-Stick on the ice and on the puck.

-Shin pads blocking shots.

-Sticks take away passes thru the slot.

-Form a tight triangle when the puck is low.

Description:
1. One high and two low defenders.

a. High player go to the top of the circles to block shots from the middle point and drop down to mid slot when the puck is passed to the side. Stick deny forehand pass.

b. Low players block shots that are passed to their side while the other has net coverage.

www.hockeycoachingabcs.com/mediagallery/media.php?f=0&sort=0&s=20130314090228874



'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



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Posts: 2839
By: TomM (offline)  Tuesday, January 19 2010 @ 02:57 PM GMT  

Beginning Skating - 4 practices

I have attached a pdf file with 4 practices using the ABC method of drills and games. It doesn't matter what age a person starts hockey. They have to learn to balance and move on the ice. At the same time they learn to skate they must learn how to PLAY the game.

It is a GAME we are teaching and not a series of drills. So the drills always have to lead to the purpose of "Learning how to PLAY the a GAME."

So the two themes of the method are:

" ENJOY THE GAME"

and

"THE GAME IS THE GREATEST COACH"

I will post 6 practices tomorrow that continue with skating and introduce puck handling, shooting and passing.

There are video clips of all these activities in the first section of this link.

www.hockeycoachingabcs.com/mediagallery/album.php?aid=11&page=1


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Posts: 2839
By: TomM (offline)  Wednesday, January 20 2010 @ 12:24 PM GMT  

Six More Practices for Beginning Players

These six practices are a progression from level 0 to level 1. Focus is on skating and learning to shoot. These two skills are used in drills and games.

An example is in the video clip where Dany Heatley (#17 in red and white) is playing a full ice game with passing rules. He had just got drafted and was still in college. He attended many of my summer camps and skated with various Korean teams that I used to train in the summer time. (he was always looking for free icetime.)

I mention this because Dany, Mason Raymond (Vancouver) and Ryan Duncan (Hobey Baker winner) have all practiced with me when they were younger and I used this method. So using games in practice is OK. The players don't need to stand in straight lines and only move 7-12 minutes per hour like study after study shows what happens in drill focused practices.

hockeycoachingabcs.com/mediagallery/media.php?f=0&sort=0&s=20090928080534960


'The Game is the Greatest Coach'
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TomM



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Posts: 2839
By: Anonymous: TomM ()  Thursday, January 21 2010 @ 02:05 PM GMT  

B6 Five Circle Skill Circuit

Key Points:

-Rotate from one circle to the other.

-Do skills at top speed and with good habits.

-You can have #1 and #4 going on in opposite directions at the same time.

-Vary where the shots come from.

Description:

1. Player skate full speed with puck in all directions. Lots of pivots and turns.

2. The Iron Cross. To the dot, stop, left, to dot, forward, back, stop, R, dot, back, stop.

3. One passer 3 passes while receiver skates 8's facing passer.

4. 2 pass and skate facing each other exchange pucks 3 times.

5. Passer exchange pucks 3 times while receiver skates along circle one way then other way.

Options:
a. Do one exercise at a time rotating circles.

b. Do a different skill in each circle.

By: TomM (offline)  Friday, January 22 2010 @ 12:38 PM GMT  

This is a very popular drill especially at the higher levels using he B600 formation with the players lined up against the boards behind the blue lines. You get full ice situations. Use this drill and then create transition games with the same situations so the plays are finished by fighting for rebounds and making breakout passes.
The first pass is made by F1 and not F3 as the diagram states.

--------------------------------------------------------------------------------------------------------

C600 1 on 1 to a 3 on 2

Key points:
Defense must move their feet and close the gap in the neutral zone. The forwards must attack with speed.

Description:
1. F1 skate between the dots with a puck.
2. F1 pass to D2 and mirror the puck for a return pass.
3. D2 skate hard sideway or make a tight turn and pass to F1.
4. F1 attack and try to score vs D1.
5. F2 start the same drill passing to D3.
6. D3 drive skate and pass to F2.
7. F2 attack 1-1 vs D2. - Repeat in alternate directions.

Variations:
- Add a regroup.
- Add players for situations, 2-1, 1-2, 2-2, 2-3, 3-2.

hockeycoachingabcs.com/mediagallery/media.php?f=0&sort=0&s=20101213075703151


'The Game is the Greatest Coach'
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TomM



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Posts: 2839
By: TomM (offline)  Saturday, January 23 2010 @ 02:22 PM GMT  

B6 3-0 Weave With D Regroup

Key Points:
-Skate with the puck to the big ice between the dots and then pass.

- Pass and follow your pass.

-Stay wide until you get the pass.

Description:
1. Half the forwards at each end in three lines behind the goal line with the D waiting at the bluelines. Whites at one end and Blues at the other.
2. Middle player start by skating toward the strong side and pass to the wing and follow the pass skating behind the new puck carrier.
3. Wing skate to the big ice between the dots and pass to the far wing then follow the pass.
4. Wide wing skate to the big ice and pass to the original centre who is now in the opposite wide lane.
5. The D is skating backwards thru the middle zone and the puck is passed back to him for a regroup the other direction.
6. On regroup one player supports on the strong side boards, one mirrors the puck in the middle lane and one is in the wide lane.
7. D makes the pass and follow the attack into the zone.
8. The group at the other end leaves after the D passes up ice.

Options.
a. Add another D.
b. Add a second regroup.
c. Add a pass to the D for a point shot after the original rush.
d. When 2 D are used you can use 2 pucks to create and overload situation and have the forwards take a shot followed by the D shooting the other puck.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



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Posts: 2839
By: TomM (offline)  Sunday, January 24 2010 @ 12:31 PM GMT  

C1 Loose Puck Battles

Key Points:
-Players should protect themselves while going into the corners. Don't skate straight in toward the boards.
-Contact each other before getting the puck to gain position.
-Protect the puck with the body and use quick strides to escape.
-Attack with a good move and defend with tight gaps.

Description;
Players are lined up across the red line and the coach or coaches in the middle with pucks. One team to each side of the coach.

1. The coach dumps the puck into the corner and the first player on each line races to get the puck, then the coach dumps a puck into the other corner and the next players race to the puck.
2. Whichever player wins the battle in the corner skates out over the blueline and thru the middle circle then attacks the original end while the other player defends. This happens at both ends of the ice.
3. As soon as the rush is over another puck is dumped into the corner.
4. Situations like 2-1, 2-2, 3-2, 3-3 can also be used.

www.hockeycoachingabcs.com/mediagallery/video.php?n=20080720174241795


'The Game is the Greatest Coach'
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TomM



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Posts: 2839
By: TomM (offline)  Monday, January 25 2010 @ 12:17 PM GMT  

D400 SAG, 1-1, 2-1, 2-2, 2-3, 3-3

Key Points:
-Play in small areas for short shifts of 20-30 seconds.
-Focus on offensive puck protection and defensive net side with the stick on the puck and tight gaps.
-Attackers practice creating 2 on 1's, screening and picking while protecting their stick.

Description

Game One:
1. Net is in the standard place and the extra players form a semi circle to keep the puck in play.
2. Play situations up to a 3-3.
3. Coach shoots the puck into the corner to start the game and the extra players do the same if the puck is checked to them.
4. Keep score and vary the situation by calling out i.e. "blue 2, white 1" and that many players go.

Game Two:
1. Divide the zone in half with one net at each side and play two games at once.
2. If the puck comes out the coach puts in another puck.
3. Play this game up to a 2-2 situation with short shifts of 20-30 seconds.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



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Posts: 2839
By: TomM (offline)  Tuesday, January 26 2010 @ 07:18 PM GMT  

We did this battling game last night and it was very competitive and the players enjoyed it.
--------------------------------------------
D400 Close Battles

Key Points:
-Coach shoots in a new puck whenever one goes out of play.
-Players battle to keep sticks free and get shots.

Description:
. Nets are close together.
2. Players race for the shoot in.
3. Play about 20".
4. Keep score.
5. Vary situations 1-1, 2-2, 2-1,3-2, 3-3.
6. Coach call out the situation for variations.

www.hockeycoachingabcs.com/mediagallery/media.php?s=20080720174241795


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



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Posts: 2839
By: TomM (offline)  Wednesday, January 27 2010 @ 12:29 PM GMT  

T3 Playing a Defensive 2-1

Key Points:- A 2-1 is really a 2-2 because it is between the two attackers one defender and one goalie. (goalies are people too)
- The defender has to realize that he/she doesn’t have to get the puck or make a check but instead recognize the most dangerous play and take that play away.
- Goalie should be saying he has the shooter.

Description:
1. Defender stay in the middle a little ahead of the attack with the stick in the passing lane.
2. Initiate the decision.
3. Move toward the puck carrier a faking you are going there to see if it make him rush and see if he drops his head and throws the puck across (many players panic and do this) then drop back into the middle and block the pass.
4. Deny the pass across and the goalie takes the shooter if he is outside. If the stick is in the inside lane the shooter may be the most dangerous player and you have to play him more.
5. Don't allow the puck carrier to go in alone; cut the ice in half.
6. Take non shooters stick on a shot.
7. Slide to deny the pass if the attackers are parallel.

www.hockeycoachingabcs.com/filemgmt/index.php?id=68


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



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Posts: 2839
By: TomM (offline)  Thursday, January 28 2010 @ 02:27 PM GMT  

T2 Breakout with Stretch Pass

Key Points:
Wing be ready for a quick up and see the puck at all times. Come back thru the middle to touch pass back to flying teammates.

Description:
Players are lined up along the boards in the C3 Formation.

A. Coach dumps the puck in for a 5-0 breakout. After rush come back 3-2.

B. Player dumps the puck in and forechecks breakout 1 on 5 and then backchecks to create a 3-3.

C. Options: add one or two more forwards to to create 2-5 or 3-5 forecheck. High player come back to make a 3-3 or 2 F come back to create a 3-4 and give backpressure and the D stand up.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



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Posts: 2839
By: TomM (offline)  Friday, January 29 2010 @ 12:15 PM GMT  

This is a great way to practice back pressure.
--------------------------------------------------------------------

DT100 Transition Game with F Backchecking

Key Points:
The highest attacking F backcheck and backpressure the puck thru the nzone.

Description:

DT100 Full Ice with extra players waiting along the boards in the neutral zone.

1. Start by attacking 1-1 up to a 3-2.

2. F and D give passive support above circles.

3. On breakout pass the highest F backcheck.

5.Waiting players can take away the puck if it comes above the circles.

6. Practice back pressure on even situations.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



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Posts: 2839
By: TomM (offline)  Saturday, January 30 2010 @ 12:48 PM GMT  

E1 Shootout Race a With Tight Turn

Key Points:
Players do tight turns and protect the puck. No penalties.

Description:
1. Players line up in the neutral zone and the coach has pucks to dump inside blueline.

2. Players start from the blueline and race to the top of the circle, tight turn, back around the nzone faceoff dot and then compete for the puck.

3. No penalties but fight hard.

4. Goals come from the original shot or a quick shot following any rebound in the slot.

5. Keep score.

www.hockeycoachingabcs.com/mediagallery/media.php?f=0&sort=0&s=20130326083233790


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



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Posts: 2839
By: TomM (offline)  Friday, February 26 2010 @ 12:08 PM GMT  

C1-C3 1-1, 2-1-b

Key Points:
Quick feet for both the F and D

Description:

Full ice 1-1 and 2-1

1a. D get a pass from the circle.

1b. F get a pass from the boards and shoot then rebound.

2. D skate backward inside blue and pivot. F skate at D.

3. D pass to F and F attack 1-1 vs D

4. Do on both sides.

5. You can also do a 2-1.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2839
By: TomM (offline)  Saturday, March 06 2010 @ 01:04 PM GMT  

B600 Double Cross and Pass

Key Points:
Make hard passes. Players should face the puck.

Description:
A. Player 1 pass to 2 and cross behind.
B. Player 2 pass to player 3 and exchange lanes crossing with player 1.
C. Player 3 pass across ice to player 4.
D. Player 4 pass across ice to player 1.
E. Players 1 and 2 attack 2-0.
F. Player 3 pass to player 4 who repeat the other way 3-4, 4-1, 1-2, 2-3, attack.

hockeycoachingabcs.com/mediagallery/media.php?f=0&sort=0&s=20090823205117104

Options:
1. Practice shoot ins and recovery by shooting in from the neutral zone and bounce to the wing or fire it wide on the short side so it comes to the player on the other side of the net.
2. Rebound. After the attack circle back and time it so you are looking to score on the rebound as a second wave when the next two shoot.
3. Game situations: one player skate out to the blue line and defend 2-1 vs the next attackers or both players meet the next attack and play a 2-2.
4. One timer practice: after the shot and rebound both players stand behind the goal line on either side of the net and give and go with the next two attackers who one time the pass.
5. Combine any of these options;i.e. one passes from the goal line on a 2-1.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2839
By: TomM (offline)  Friday, March 12 2010 @ 01:05 PM GMT  

C3 Breakout and Point Shot

Key Points:
The same thing happens on both sides of the ice. Face the puck and give a target.

Description:
1. F1 and F2 leave and pass the puck to D1
2. F1 and F2 fill the wide and middle lane for a regroup pass from D1
3. F1 and F2 attack 2-0 and shoot.
4. D1 follow play then skates around circle and goes to the far point at the original end.
5. Either F1 or F2 shoot and the other pass to the other D1 at the point
6. F pass and rush the point and the other F screen for opposite D1 shot.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2839
By: TomM (offline)  Wednesday, March 24 2010 @ 08:47 PM GMT  

C3 - 1 on 1 Defense Quick Feet

Key Points:

The D must quickly skate up ice to close the gap on the attacking forward.

Description:

1. The first forward on each side of the ice pass to D1 and cut across the ice for a pass.

2. D1 pass to D2 who makes a quick pass to the forwards.

3. D1 skate hard into the neutral zone to close the gap on the forward coming from the opposite end.

4. The two Forwards attack the two Defenders and try to score.

5. D2 now become the new D1, the resting D become D2 and the original D1 rest along the boards.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2839
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