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DT400 Active Jokers at Point
DT400 Active Jokers at Point

Key Points
Each team has two jokers at the point. Introduce the game allowing jokers to check jokers and then add that jokers can come in for one timer shots.
This transition game creates three situations. In the first part the players at the point must get open and take a shot or make a pass. The defender practices covering the point. In the second part add that the jokers at the point can come in for a one timer shot
Part One: Each team has jokers at the point.
1. When defenders regain puck they must pass to the point to go on offense.
2. Jokers can shoot or pass.
3. Jokers can check the opponents Joker.
Part Two:
4. Jokers can jump in for one timer shots.
5. Defending joker should cover the attacking joker when he jumps in.

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Media ID 20120603101824103 
Sunday, June 03 2012 @ 03:18 PM GMT
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Media ID 20120603101824103  
Date Sunday, June 03 2012 @ 03:18 PM GMT
Comments 0
Views 1867
Keywords Point, shots, jump in, one timer, get open, pass to the point, cover point, transiton
Uploaded By TomM
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