This site is a new program that is designed to improve game intelligence. The USNTDP used it last year.
http://www.usahockeyintelligym.com/
I like your articles and the video. Great visual on transition. I'll be using that as a guide to teach for sure.
Excellent article Kai!
Now you are talking... I do an awful lot of literature review in the areas of expertise, teaching games for understanding, decision-training and neuro-motor psychology (I taught in the latter two areas at University.)
I will post up more articles here when I get time...
Regarding Intelligym, the initial review I had of it was... it is a nice try, but it is more like a video game. Talking to a few people who have seen it, they believe it is a toy at best and won't translate to better performance in hockey (outside of the residual effect that one will get better performing repetitive tasks - such as what happens when you play a video game - but in this case, little or no translation to the actual physical game itself. As any scientist will tell you, it is very difficult to emulate real-world conditions in a lab!) The company that developed this allegedly started with a combat simulator for pilots.
I would try it (for free!) but feel like I should dust off an old game of Asteroids! I wouldn't bet the farm on this product!
The ideal simulation would be based on first person footage ("see the game through someone's actual field of view") similar to the gaze control research Joan Vickers is doing at the U of Calgary; rather than a bunch of overhead slips... plus it would need to be more controllable / more realistic so the "player" could sit in a 3D environment, reading and reacting to the game situations... while carrying a stick. I think the Wii has some hockey game out that recognizes stick movements or something... just in time for Christmas!
Dean
M.Ed (Coaching)
Ch.P.C. (Chartered Professional Coach)
Game Intelligence Training
"Great education depends on great teaching."