Reply To: 2011 Spring Teams

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#4077
Tom Molloy
Keymaster

The purpose of this practice was to review the mechanics of puck handling and passing. Coaches gave input during the first two skill exercises. The keepaway is to put the passing and puck handling skills into game situations. The other emphasis is to seamlessly switch between the game playing role. i.e. Pass and then get open – don't just watch your pass (Nathan Horton). Check the puck carrier and then cover him after he has passed. The two one zone transition games with jokers caused these situations to happen. The last one was a controlled scrimmage. Rebound was for the goalie who was working on crease movement and getting square to the puck with the goalie coach.
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A3 Nervous System Overload Puck Handling
1 lap with 3 pucks,
1 lap with 2 pucks
1 lap with 1 puck and big moves.

*Goalie at one end with the goalie coach

B3 Partner Passing and Instruction
Wrist Pass: emphansis on making no noise either passing or receiving. Demonstrate then.
-start with sticks together moving forward and back.
-move back one sticklength and pass with good technique 10 passes.
-10 passes 2 sticklengths apart.
-10 passes 3 stcklengths apart.
-skate across the ice and back 2 sticklengths away making as many passes as possible.

D5 Keepaway
-play 2 on 2 and 3 on 3 keepaway in one zone for each game.
-first play with the rule you get one point for making 5 consecutive passes and keep score.
-same scoring in second game but they must make an escape move before passing.
-same scoring in third game but they must beat an opponent with a move before passing.

E1 Rebound
-Play two games of rebound to 10 vs the goalie.
-Losing team skate one lap.

B6 Puck Protection and Stick on the Puck Battles
-Players fight for the puck in the corner and along the boards and the puck carrier go to the net on the wihistle.
-Alternate sides with a whistle every 10 seconds.

DT400 – 2 on 2 with Jokers at the Point.
-We moved the jokers up to the top of the circles to reduce the space.
-Start with a dump in and the players that get the puck try to score.
-Defenders must pass to jokers before they are on offense. Jokers cannot skate in but must pass or shoot within 2”.
-Players must transition between the 4 game playing roles quickly.
-Do not check the jokers.
-Keep score.

DT400 – 2 on 2 Coaches are Jokers at the Point

-Move back and used the whole zone.
-Coaches are the jokers in a controlled scrimmage situation.
-Everyone freeze on the whistle and coaches point out being in the proper game playing role.
1-player with the puck
2-player supporting the puck
3-player checking the puck carrier
4-player covering players away from puck
-When the puck is at the point the players are all in role 2 and role 4.
-Offensive players must get open or screen and tip.
-Defensive players must cover one player each on the defensive side, stick in the lane, box out in front.
-Keep score

Attachments

'The Game is the Greatest Coach'
'Enjoy the Game'