Reply To: Diary of a Season 2012-13

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#6709
Tom Molloy
Keymaster

Post Practice Comments: Both goalies are injured. One cut off the end of her thumb and will be out another week and the other strained her back in the last game. We had an affilitat and my goalie coach in the nets.
It was a really fast paced practice. Instead of going ten minutes on the double pass I had them do a 3-0 weave for 5 minutes.
The full ice 2" game of 3-3 is a great way to practice close support, head up, looking before you get the puck, give and go etc. We had 16 skaters so two of the coaches played to make 3 sets of 3 on each team. I am going to use this game at least once a week. The games where you must pass to the joker at the point on transition puts a lot of pressure on the point and they have to move to get the shot through. The two goal Kibyuk game creates a lot of battles and the nets back to back was very competitive.
Good tempo with a lot of good habits required.
The players have good skills for their level. We have to continue to work on making GOOD Habits and HABIT.
We played Sat and Sunday and practiced Mon. and have 90 min. Tues, Spin on Wed, 90 min. on Thursday and play the top two teams in the league Sat and Sunday.
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Flyers Practice Plan Date: 11-12-12 Time: 20-21:15 Bowness

Themes
Passing, shooting, puck support, tight zone, compete, – Play,

10 Skating Edges and Big Moves with a shot.

10
B600 Double Cross and Pass

Key Points:
Make hard passes. Players should face the puck.
Description:
A. Player 1 pass to 2 and cross behind.
B. Player 2 pass to player 3 and exchange lanes crossing with player 1.
C. Player 3 pass across ice to player 4.
D. Player 4 pass across ice to player 1.
E. Players 1 and 2 attack 2-0.
F. Player 3 pass to player 4 who repeat the other way 3-4, 4-1, 1-2, 2-3, attack.
Options:
https://www.hockeycoachingabcs.com/videos/watch/b600-2-0-passing-shooting-warm-up/

15
DT100

3 on 3 2” game
D1-D100 Two Second Game
Key Points:
Supporting players must give close support plus depth and width. Puck carrier must skate hard to open ice and use escape moves, drive skating and cut backs to create passing lanes.
*This game can be played full, cross, half ice.
Great game for on ice awareness, passing skills and offensive support and defensive coverage.
Description:
1. Play full ice with either all the players on the ice at once or in shifts.
2. Players can be in possession of the puck for a maximum of 2 seconds.
3. Stress that when you get the puck the order of priorities should be:
A-Make a play.
B-Regroup.
C-Gain a zone.
3. When over 2 seconds the other team gets the puck (coach monitor).
https://www.hockeycoachingabcs.com/videos/watch/d1-game-two-second-rule/

10 min.
DT400 Kibyuk Small and Smaller Area Games at Once

Key Points:
Set one net up on the goal line below the face-off dot facing up ice and the other net facing the corner just inside the circle. The game is continuous and thecoach shoot in a new puck on a goal.
Description:
A. Blue 1 and 2 attack Red 1 and 2 in the corner and Blue 3 and 4 attack Red 3 and 4 from the red line.
B. Coach whistles and Red 1 and 2 carry the puck out to the red line and attack the other net vs. Blue 3 and 4.
C. Coach shoots in a new puck and Red 5 and 6 attack vs. Blue 1 and 2 in the corner. Red 3 and 4 return to the line.
Option: Vary the number of players from 1 to 3 and switch up who starts on offense half way through the game.
https://www.hockeycoachingabcs.com/videos/watch/dt400-kibyuk-small-and-smaller-area-games-at-once/

10
DT400 Active Jokers at Point

Key Points
Each team has two jokers at the point. Introduce the game allowing jokers to check jokers and then add that jokers can come in for one timer shots.
This transition game creates three situations. In the first part the players at the point must get open and take a shot or make a pass. The defender practices covering the point. In the second part add that the jokers at the point can come in for a one timer shot
Description:
Part One: Each team has jokers at the point.
1. When defenders regain puck they must pass to the point to go on offense.
2. Jokers can shoot or pass.
3. Jokers can check the opponents Joker.
Part Two:
4.Jokers can jump in for one timer shots.
5. Defending joker should cover the attacking joker when he jumps in.
https://www.hockeycoachingabcs.com/videos/watch/dt400-active-jokers-at-point/

10 min.
D200 Game Nets back to back with Jokers

Key Points:
Transition from one role to another. Jokers can only hold the puck 1-2".
Description:
1. D200 Cross Ice game extra players wait outside the blue line.
2. Play 20-30" shifts
3. Either coaches or players be the joker.
4. Pass to the joker when you regain the puck.
-you can vary joker rules
5. On whistle either pass to side coach or the

10
E1 Gambling Shootout

Key Points:
Simulate a real shootout by placing the puck on the dot and the player starting on the whistle and the goalie not moving until the player touches the puck. Get the goalie used to shootout skating.
Description:
1. One player at a time shoots.
2. Simulate a real shootout with the same rules.
3. Players bet and go to one side if they think a goal will be scored and the other side if they think save.
4. Players who bet wrong must skate across and back.
5. Alternate ends.
Explanation/Notes:
Explanation/Notes:

Attachments

'The Game is the Greatest Coach'
'Enjoy the Game'