Reply To: Game Intelligence / Decision Training

Home › Forums › Talk Hockey › Game Intelligence / Decision Training › Reply To: Game Intelligence / Decision Training

#6036
Tom Molloy
Keymaster

Dean, at the last school I was at the first things the kid's asked was when we would play Mission Impossible. I had never done this game so I asked the teachers 'What is Mission Impossible". (the name is based on a tv series that was popular a long time ago)

Mission Impossible has all of the elements mentioned in the articles. Decision making, student autonomy, fail and start again, deep practice.

This activity was so popular that the ninth grade (14-15 year olds and the first grade 6 yrs. would show up to play it together in the gym. I created the scenerio about them being in a POW camp and we would have the classes of 50-60 or intramurals of over 100 playing all at once in COMPLETE SILENCE. The kid's ate lunch sitting ont he floor and as soon as the 25 min. for lunch was over they would volunteer and clean the floor with dry and wet mops and then move the obstacles etc. for the game. My son was in high school at the time and even him and some friends would come to play after school.

Half were guards and half prisoners and I would give them about 8-10 minutes to get to the end and put the basketball clock on so they all knew. The only sound was BANG (gaurds said it when they failed or made too much noise) Greatest activity EVER.

So of course my question is: How do we simulate this in a hockey practice.
————————————————-
Quote from a posting I did before about Mission Impossible.

Mission Impossible was the most popular activity I ran in schools. The pictures are from a Kindergarten to ninth grade school, 5-14 year olds. All classes did it. We set up an obstacle course with the equipment in the gym. The kid's got 8 minutes to get to the end. Any failure and they have to start again. There was complete silence because the scenario was that they are trying to escape from a prison of war camp. Half the students were guards and half prisoners. If they touched the floor anywhere but safe places, knocked anything over, made a loud noice, were touched by a snake (dangling ropes), fell off the raft and into the acid moat (off the scooter and touch the floor) etc. They had to ring the bell at the top of the rope to finish. I built in areas where cooperation was needed to pass through.

At noon they all played together and there are pics with them in the regular clothes.

This same idea idea can be used at hockey practice by making a progressively more difficult circuit requiring individual or partner work.

https://skydrive.live.com/redir.aspx?cid=bd6fa116988317e9&resid=BD6FA116988317E9!1117&parid=BD6FA116988317E9!111&authkey=!qGy3MEUv!HE%24

'The Game is the Greatest Coach'
'Enjoy the Game'