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Thank you Dean
The ideal simulation would be based on first person footage ("see the game through someone's actual field of view" )
I totally agree. I have few ideas that I have been playing around with for few years now but never had the time or the resources to execute. Nothing fancy interactive 3D stuff but e.g. in your playbook forecheck diagram is supported by a 1st person view picture of the situation, Of course there is too much variables even in one game situation but I guess it could give some kind of visual base. At least it could help you to concretize the numbering to players.
I fail to see how the intelligym could help. It looks like some retro video game and I think that most players would also fail to see the connection to ice hockey.
Kai
Kai