By: TomM (offline)  Sunday, January 31 2010 @ 01:37 PM GMT (Read 109453 times)  

D5 - 3 Small Area Games

Key Points:

It is important to learn to protect the puck and to transition between playing roles quickly. i.e. when you pass you get open right away and not stand there or when you lose the puck you find someone to cover.

- Also hustle out when the whistle goes.

- Pass the puck to the coach or a teammate on the whistle instead of leaving it in the zone.

Description:

Game One; Tight low battles

1. Coach dump the puck in.

2. Players race in and battle for the loose puck and try to score.

3. When defenders regain the puck they must pass to the coach to go onto offense and they practice role 2 getting open and defenders role 4 covering away from the puck. No one checks the coach who is the joker who can shoot or pass back to the team who passed to him.

4. Play 20" and hustle out on the whistle and pass to the coach who dumps it in when everyone is out.

5. This is a great game to work on the cycle and low D zone coverage.


Game Two; Quick Shot Game or Power Play Game

Place the nets on the bluelines (or in a zone if only half ice). It is 3 on 3 with 2 players on each team in the offensive end and one in the defensive end.

1. Coach dumps the puck in the middle and they battle for the puck.

2. Play for about 20” with the coach putting in a new puck on goals or missed nets.

3. Keep score.

4. Rotate new players in on the whistle.


Game Three; Low Battle with Players Joining After a Give and Go

1. Coach dumps the puck in or shoots.

2. Players battle for the puck 1 on 1.

3. Teammates can join the attack when they make a give and go with the active players.

4. Play about 30 seconds.

5. As in all games keep score up to something like 3 for a win and play a 2 of 3 series.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Monday, February 01 2010 @ 12:27 PM GMT  

T D7 Formation

Key Points:
The D7 Formation with 2 nets at each end is an effective way to utilize the ice with large groups or even with 2 teams sharing the rink. Use rink dividers like pads, wood, fire hose or simply put the nets in place.

Description:
In this diagram are some of the activities you can do when you divide the ice like this.
1. 1/4 ice transition games where the offense or defense gets either passive or active support or waits for a pass in the neutral zone.

2. Skill drills for shooting, passing, checking, skating or stickhandling.

3. 1/4 ice skill games with modified rules such as only skate backward, flat footed skating, scootering, on one leg only, sticks the opposite way etc.

4. 1/4 ice games with rules for good habits such as always face the puck, only 1" with the puck, only one timer shots, you must take at least 3 hard strides before passing or shooting, goals must come from give and goes, only forehand passes, only backhand passes, only saucer passes, you must use and escape move before a pass or shot. Keepaway games with points for consecutive passes etc.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Tuesday, February 02 2010 @ 02:35 PM GMT  

B6 3-0 With Multiple Pucks

Key Points:

This is an exercise to overload the nervous system.

Make eye contact before passing and make good firm passes.

Description:

1. Players are in 3 lines below the goal lines in each end.

2. Pass 2 pucks while filling the 3 lanes and then regroup with players at the far end and pass the 2 pucks back to the original end and then shoot both on the net, allowing the goalie to get set between shots.

3. Group at the opposite end leave after they have passed to the original group.

4. When the players are good with 2 pucks progress to passing 3 pucks.

* A good routine is to pass 3 pucks the first turn, then 2 pucks, then a 3 man weave with one puck, then add one defense and regroup with him, then add 2 defense and regoup with them and then add another regroup passing first time to one of the D and second time to the other.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Wednesday, February 03 2010 @ 12:15 PM GMT  

C1 C600 1-1, 2-1

Key Points:
Quick feet for both the F and D. Forwards face the puck, give a target and skate into the pass.

Description:
Full ice 1-1 and 2-1

1a. D get a pass from the circle.
1b. F get a pass from the boards and shoot then rebound.
2. D skate backward inside blue and pivot. F skate at D.
3. D pass to F and F attack 1-1 vs D
4. Do on both sides.
5. You can also do a 2-1.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Thursday, February 04 2010 @ 02:30 AM GMT  

C1 1-1 or 2-1

Key Points:

- Defense practice a tight gap.

- Forwards attack with speed, protect the puck, shoot and follow the shot.

- Defense tie up the attackers stick after the shot on a 1-1.

- Forwards make the first pass early on a 2-1.

- Defense delay the attack and deny the best shot. Allow the goalie to play outside shots and take away the late pass across.

Description:

Done from both sides on the whistle.

1. D give and go with F then bank pass over the blue line.

2. F pick up the puck and attack vs D from the other side.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Friday, February 05 2010 @ 06:20 PM GMT  

C1 Regroup and 1-1 or 2-1

Key Points:

- Both forward and D have quick feet.

- Forward pivot to face the puck and give a good target.

Description:

1. F get a pass from a F in the circle.

2. F skate and pass to D1.

3. D1 pivot and make outlet pass to F.

4. F skate and pass to D2.

5. D2 slide hard to middle .

6. D2 pass to F.

7. F attack 1-1 vs. D1.

9. Same on other side vs other net.

8. D2 replaces D1; D3 replaces D2.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Saturday, February 06 2010 @ 12:13 PM GMT  

D200 with Jokers in the Middle

Key Points:
Get open on transition to offense and cover pass receiver on transition to defense. Goalie control rebounds.

Description:
- Play 15-25".

- Pass to the teammate in the middle who can only shoot or pass.

- Defense ignores joker and covers the pass receiver.

Game works on offensive (role 2) and defensive support (role 4) and has intense battles.

www.hockeycoachingabcs.com/mediagallery/media.php?s=20110827123618880


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Sunday, February 07 2010 @ 11:21 AM GMT  

D200 With Jokers at Both Ends 1-1 to 3-3

Key Points:
Regroups and give and goes are stressed.

Description:
Each team has a Joker at each end. You must regroup with your defensive joker when you gain possession on the puck and pass to the offensive joker before shooting.

A. Coach dumps in puck. Play 20-30"

1. On possesion regroup.
2. Make breakout pass.
3. Pass to low offensive joker.
4. Get open for a pass.
5. Try to score.
6. Jokers may pass to each other and should skate with the puck to the other side or slide sideways. Avoid passing when standing still.

On each turnover you must regroup.

hockeycoachingabcs.com/mediagallery/media.php?f=0&sort=0&s=20090817103542544


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Monday, February 08 2010 @ 09:00 PM GMT  

B6 Puck Handling Skills - CW

Key Points:

Separate the movement of the upper and lower body by doing these exercises to loosen the shoulders.

Description:

1. Players line up in diagonal corners in the B6 Formation.

2. Skate in big arcs down the ice and perform different tasks with the puck.

a. Keep the hands and feet moving quickly.

b. Skate arcs with the puck only on the forehand side of the blade.

c. Skate arcs with the puck only on the backhand side of the blade.

d. Do heel to heel glides one way then the other.

e. Fake passes then protect the puck.

g. Fake shots.

www.hockeycoachingabcs.com/mediagallery/media.php?s=20080722082806653


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



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Posts: 2840
By: TomM (offline)  Tuesday, February 09 2010 @ 12:51 PM GMT  

T4 Forechecking Practice 1-2-2 Hard Trap

Key Points:
F1 on the puck from inside out, F2 and F3 take away walls first. F2 and F3 cover the wings first.

Description:
1. Forwards dump in the puck from above the blueline to a coach.
2. F1 skate hard from inside to outside with stick denying pass to middle.
3. F2 take away quick pass up the wall,
4. F3 take away rim.

If they make the first pass F2 pressure, D1 stand up, F3 come across, F1 pursue in passing lane and D2 cover the wide lane.

On a D to D F3 pressure, F2 come across and F1 finish and skate hard back thru the middle.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Wednesday, February 10 2010 @ 12:15 PM GMT  

B5 Driving the Net from the Corner

Key Points:

Protect the puck with your body and turn away from pressure toward the boards. This is a drill the Flames coaches used a lot to practice going to the net.

Description:

1. The player shoots a puck into the corner and protects it vs. pressure from the coach.

2. After about 5 seconds the player gets his shoulder in front to protect the puck and cuts to the net to score.

3. The progression is to add a defensive player.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Thursday, February 11 2010 @ 12:48 PM GMT  

C1 Flow with Breakout Timing 1-0, 2-0

Key Points:
Players taking the pass must face the puck and give a target. Player passing should get between the dots with feet moving then pass. On a 2-0 only allow one pass in the offensive zone before shooting.

Description;
1. Players are lined up down the centre of the rink in the C1 formation. Pucks in the corner.
2. The first player at each end, 1 and 2 leave, pick up a puck, skate down the ice, shoot and rebound.
3. Next player in line leave and time the support from either the boards or the middle lane and give a target for a breakout pass. Then go down and shoot.
4. Progress to 2 players giving support from the boards and middle lane.
5. Regroups can be added by having the passer follow the attack.
* 1-1 and 2-1 can be created by another player leaving the line and defending.

www.hockeycoachingabcs.com/mediagallery/media.php?f=0&sort=0&s=2012043009313437


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Friday, February 12 2010 @ 01:57 PM GMT  

B6 Exchange Pucks Passing

Key Points:

Passes must be hard and for advanced groups saucer passes should be used whenever passing all the way across the ice.

Description:

1. Players are in all 4 corners and diagonal corners leave when the shot is taken.

2. Players leave from the diagonal corners and pass the puck twice to each other and the third pass is to the player in the corner who passes back for a one timer shot from the slot.




'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Sunday, February 14 2010 @ 01:04 PM GMT  

D4 Two Pass

Key Points:
My favorite game to warm up the players at the start of practice. The quicker they make the passes after regaining the puck the more scoring chances they produce. If you look on the video's my son and I are playing this game with Dany Heatley and Jamie Huart as they prepare to go to Europe for the World Championships.
The game is the template and then you can add skill or good habit rules to practice 'How to Play the Game.'

Description:
1. Players must stay inside the blueline and if they puck goes out the other team gets it.
2. Before scoring the offensive team must make at least two passes.
3. When the defenders regain the puck they must make at least two passes before a shot.
4. Make rules with skills for skating, shooting, passing or good habits.

www.hockeycoachingabcs.com/mediagallery/media.php?s=20111005184904487


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



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Posts: 2840
By: TomM (offline)  Monday, February 15 2010 @ 01:30 PM GMT  

C2 Continuous Flow Breakout Drill

Key Points:
Practice the various options for the breakout.

Description:
1. Coach starts the drill by dumping the puck into one end and the 2 D work together to pass to the forwards.
2. Forwards dump the puck into the other end when they cross the blue line and the next group of 5 breakout.
3. Goalie talk to the D and the players communicate the various breakouts; go, wheel, reverse to the boards, counter, bank behind, D to D reverse.
4. Options include adding a regroup and sending in forecheckers after the dump in.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Tuesday, February 16 2010 @ 12:31 PM GMT  

C3 2 on 2 or 3 on 3

Key Points:
Play 20-30 seconds with good habits.

Description:
1. D1 pass cross ice to the F1.

2. F1 attacks net and D2 defends.

3. D1 joins attack and F2 covers him.

3. Play full ice 20-30 seconds then the other team attacks the other way.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Wednesday, February 17 2010 @ 12:47 PM GMT  

B5 Options Using One Quarter Ice

Key Points:

When you have large groups and many goalies it is easy to divide the ice and do skills and games in smaller areas. Skating around the circle adds crossovers as well as drop pass options.

Description:

Players line up just outside of the blue line and circle the group skating and doing skills. 1-0, 2-0, 3-0 individual and partner skills can be practiced as well as situations like a 1-1, 2-1, 2-2 are created by having the players go to defense after they have attacked.

The coach can move from doing drills and then use this D7 Formation for small area games. It is helpful but not necessary to use rink dividers like a 4x4 board, pads, hose.

www.hockeycoachingabcs.com/mediagallery/video.php?n=20100818155314680


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



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Posts: 2840
By: TomM (offline)  Thursday, February 18 2010 @ 02:44 PM GMT  

D200 With Players Joining After a Give and Go 1-1 to 5-5

Key Points:

Pass hard and get open for a return pass.

Description:

1. Players are lined up either in two lines or along the blueline.

2. Coach dumps the puck in to start the game of 1 on 1.

3. When player with the puck give and go passes to a team mate he can join the game.

4. Play for 45-60 seconds before starting a new game.

5. Coach shoot in a new puck if the original puck is dumped out or a goal is scored.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Friday, February 19 2010 @ 12:14 PM GMT  

D100 Game with One Goalie - Alternate Ends

Key Points:

Insist on good habits. It is possible to have modified rules like at least one pass in each zone or goals must be on give and goes. Play full ice with either all the players at once or in shifts of about 45". There is a goalie at one end only.

Description:

1. Lie one net flat on the ice and a goal only counts when only the netting is hit: any noise from a pipe and no goal. Small nets, shooter tutor or hit posts is also possible.

2. After a goal the scoring team get the puck quickly and go the other way.

3. The defending team must tag up at the red line before checking.

www.hockeycoachingabcs.com/mediagallery/video.php?n=20130216093006572


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



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Posts: 2840
By: TomM (offline)  Saturday, February 20 2010 @ 01:13 PM GMT  

A3-B500 Skills Warm up Routine

Key Points:
It is important for all players to have a puck on their stick. Multi pucks overload the nervous system. Split vision is developed as a tacit skill in crowded situations. Develop routines to minimize talking time and maximize puck time.

Description:
1. Start with players skating around the ice one lap each with 3 pucks then 2 then 1.

2. Goalies carry the multi pucks and go in the net when down to one for shots.

3. With one puck do the Russian big moves and shoot at each end.

4. All players move to the middle zone and carry a puck.

5. Partner pass with two pucks, parallel and one fwd one bkwd. Partners work 1-1 skills skating around each other.

a. Fast for about 5" on the whistle.
b. Add specific moves like the toe drag.
c. Add escape moves like a tight turn.
d. Players now exchange pucks for 60".
e. Keepaway-start by removing 1 or 2 pucks each whistle.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Sunday, February 21 2010 @ 01:41 PM GMT  

A2 Russian Puck-Handling Warm-up with Shots

Key Points:
This can be done every time players go on the ice to expand their muscle memory. The point of these exercises is to increase the size of the reach with the stickhandling moves, and to separate the upper and lower body.

This is one of the most important exercises a player can do to develop puck handling skills. All the moves can also be practice off ice with various kinds of balls and pucks.


Description:

From the A200 formation, players skate down the ice in 3 or 4 groups; practice big moves with the puck. One player leave and the next player go when he/she gets past the top of the circle. Finish with a shot from your lane no closer than the hash marks.

. Go one way then the other and do a different skill each time.

- Reach forward while down on 1 knee, reach back as far as you can.

- Give the puck forward and take it back with the toe of the stick.

- Place hands close together and reach sideways each way as far as possible.

- Practice head fakes and shoulder drops, and move the puck quickly to the other side of your body.

- Do high step-overs, when you step with your right foot to the left, reach as far as possible to the right with the puck, step with the left foot to the right and reach as far as possible to the left with the puck.

- Reach back as far as you can with the puck, turning the upper body so you are looking behind you as you skate in the opposite direction. Do the same the other way.

- Do 3 or 4 crossovers to the left and reach as far as possible to the right with the puck, then cross over to the right and reach as far as possible to the left with the puck. Reach back as far as you can with the puck, turning the upper body so you are looking behind you as you skate in the opposite direction.

- Single fake by practicing a small fake one way, then quickly pull the puck across your body to the other side.

- Double fake by giving a small fake one way, then quickly pull the puck across your body to the other side. Immediately bring it back.

- Put the puck behind you and pass it up into your skates from 1 side, then the other.

- Have the puck in front of you and pass it back to your skates and up to your stick, then off the outside of each skate and to your stick.

- Reach back on the forehand, then quickly pull the puck across your body.

- Skate backwards with the puck after pivoting to the right and do the same after pivoting left.

- Slide sideways, pushing about 4 or 5 times with the inside skate and gliding on the outside skate. Fake passes and shots while skating like this.

- Pivot a complete circle to the left and then to the right.

. Fake a slapshot and go around opponent on the backhand side.

. Fake a slapshot and go around opponent on the forehand side.

. Fake a slapshot and then do a backhand tight turn around opponent.

. Fake a slapshot and reach out like you are going around the opponent on your forehand and then pull the puck quickly to your backhand and go around opponent.

*All of these fakes are demonstrated in the hockeycoachingabcs.com video section on puck handling.
(Vladimir Jursinov)


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Monday, February 22 2010 @ 11:49 AM GMT  

DT100 Transition Game with D Joining the Attack and F Backchecking

Key Points:

Many coaches have a 2 on 1 at one end and then another starts the other way with a new puck and the original players skate up the ice and join the play on offense and defense. This can be done in a transiton game.

* It is like the continuous 1-1 to 3-2 but the players get to be on both offense and defense.*

Description:

Use one puck and have the new players on offense at the blue line and the new D a little farther back then they can attack when passed to.

2. The players who just were on O now backcheck and the players on D join the rush.

3. When they enter the zone the new players skate to the blue and are passive until they get the puck.

4. The players who have only gone down the ice once now reverse game playing roles and join the play at the other end.

hockeycoachingabcs.com/mediagallery/media.php?s=20090726093546253


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: Anonymous: TomM ()  Tuesday, February 23 2010 @ 02:13 PM GMT  

A2 Baseball

Key Points:
Players must figure out the quickest way to pass the puck around the ice and give close support. Young players love this game.

Description:
1. Half the players are on one team below the goal line and half are in the field scattered around the ice.
2. A player on the team below the goal line fires the puck anywhere.
3. The player who shot the puck now skates as fast as he can around the rink and must cross his goal line before the defending team score.
4. All the players on the defending team must touch the puck and the last player score a goal before the skating player gets over the goal line.
5. Three outs and the other team goes into the field.

By: TomM (offline)  Monday, March 01 2010 @ 07:39 PM GMT  

B6 Breakout and Regroup with Defense

Key Points:

Have the Defense practice tight turns or the hinge by skating wide then passing back to the middle or skating to the middle and passing wide to his partner. Forwards must face the puck and fill the 3 lanes.

Description:

1. Players are in 3 lines at opposite ends of the ice.

2. Three players weave down the ice and regroup with the defense.

3. Defense can pass right up or go D to D. The forwards face the puck and fill 3 lanes for a regroup pass.

4. One player must give an outlet on the strong side boards and doesn't leave unless he is replaced. One player in the middle and one wide. Wide player decide a.stay wide, b. cut acoss middle lane, c. stretch behind the D.

The principle is skate to the big ice in the middle then pass wide and follow your pass. The players in the outside lanes only come into the middle when they get a pass.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



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Posts: 2840
By: TomM (offline)  Monday, March 08 2010 @ 12:37 PM GMT  

Yesterday we played our last game. Three team folded because they lost their sponsors in the bad economy and there are a lot of travel expenses going across western Canada and to Minnesota. Our league decided that only the team in first place goes to Ontario for the Championship where there is an eight team league. Minnesota finished first. Once we had 9 skaters and 4 D instead of 3 or 4 affiliates playing every game we were competitive with them and won 2 of our last 4 games against Minn. It was their only 2 losses.

Anyway we played Edmonton yesterday and I decided to use the same system as the pro team in Austria I was with last season used. It is a hybrid of the torpedo, left wing lock and aggressive 1-3-1. I introduced it before the warm up and then reviewed after. The shots were 13-12 for us after the first and the score 0-1. One of my players suggested that we move her and another very good player from torpedoes to back so that we had better possession on breakouts. I thouoght about it for a few minutes and then changed the line up. It worked and we dominated and outshot them 19-4 in the second and the score was 1-1. We continued with this and the players got more comfortable and we really started to control the game. We ended up winning 3-2.

Our team was in such flux all year with affiliates playing that I used a more traditional style. In retrospect I would implement this style of playing in each zone right away and just instruct affiliates on the system before games.

Update: The entire WWHL folded and now there is only one women's professional league. The three teams from Alberta that were in the league combined to form Team Alberta and joined the four eastern Canada and USA teams in the Canadian Womens Hockey League.

-----------------------------------------------------------------------

Here is the way we played.

T4 1-3-1 Torpedo

Key Points:

-T1 create inside to outside pressure.

- Always have 4 on the attack.

- Strong side Torpedo stretch.

- Right and left backs forecheck 1-2-3 with torpedoes on the strong side.

- Middle Back play on the puck side point with weak side back middle point.

Description:

Diagram 1 Forecheck

1. Torpedoes forecheck in a tandem I. Pressure inside to out and return to the middle lane.

2. Right and left backs play their half of the ice. Join the rush deep on the strong side and mid slot when on the weak side. Play the weak side point and always look for the back door play when it is there.

3. Backs play the low 3-3 and Torpedoes cover the points and stretch on possession.

4. Backs fill the low 3 lanes on breakout. strong side torpedo stretch and weak side give middle support.

5 In the neutral zone the backs play their lanes and torpedoes back pressure.

Diagram 2 Defending the Attack With a 1-3-1 Torpedo



Key Points:

Defensive Play. Fill the three lanes, Keep tight gaps. Torpedoes back pressure.

Description:

1. On forecheck Torpedoes check the 2 lowest players and backs fill the 3 lanes.

2. In Nzone Backs fill the 3 lanes and Torpedo 1 back pressure while T2 come back through the middle.

3. In defensive zone the backs play the low 3 on 3 with MB supporting on both sides.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



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Posts: 2840
By: TomM (offline)  Tuesday, March 09 2010 @ 02:46 PM GMT  

B600 One Touch and Shoot Warm up

Key Points:

Pass hard with a wrist or snap pass. Receiver give a target and keep the stick square to the puck with the hands away from the body.

Description:

Players are lined up at the four behind the bluelines in the B600 Formation. Coaches can stand just inside the bluelines so the players must fake and go around.

1. Give and go with the player at the next blueline.

2. Go inside or out after reading the coaches position.

3. Shoot in stride without coasting and follw the shot for a rebound.

4. Option is to stay and tip or screen the next shot or circle back for a rebound from the next shooter.

5. The opposite line makes the first pass and shoot on the other net.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Sunday, March 14 2010 @ 12:31 PM GMT  

C2 Game Situations 1 on 1 to 3 on 3

Key Points:
Defense must have quick feet in to close the gap in the neutral zone.

Description;
1. Line up on one side with one team on each side of the red line and pucks in the middle.

2. Coach shoot the puck into one end.

3. Offensive players quickly get the puck and start the attack.

4. Defensive players skate back to their blueline and then up to meet the attack in the neutral zone.

5. Coach shoot the puck into opposite end and the other team attack. If you play with forwards only attacking the defensemen then always shoot the puck into the same end.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



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Posts: 2840
By: TomM (offline)  Tuesday, March 23 2010 @ 01:58 PM GMT  

B500 Puckhandle or Pass and Shoot

Key Points:
Make hard fakes and shoot while skating and follow the shot.

Description:
1. Nets across from each other and one group facing the other.
2. First player from each line face each other then make a fake and skate in for a shot.
3. Option is to exchange pucks then skate in for a shot.

hockeycoachingabcs.com/mediagallery/media.php?f=0&sort=0&s=20090803190608404


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Monday, March 29 2010 @ 12:19 PM GMT  

B600 Flames Shooting:

This is a drill I picked up watching the Flames practice.

Key Points:
Pass hard and keep your feet moving. Follow the shot for a rebound and circle back for the next shooter.

Description:
1. Players line up along the boards opposite each other and shots can be taken at just one end or both ends at the same time.
2. Start 1 skate along the red line and pass to 2 and get a return pass then skate in and shoot.
3. After passing 2 skate toward 3 and do the same thing.
4. After shooting and following the shot #1 skate to the top of the circles and go in for the rebound from #2.
Options:
Two players could leave at once and the return pass go to the second player. In this case allow only one pass in the offensive zone.

www.hockeycoachingabcs.com/mediagallery/video.php?n=20100913081036119


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
By: TomM (offline)  Tuesday, March 30 2010 @ 01:09 PM GMT  

D2 King's Court Tournament 1-1 to 5-5

Key Points:
I used this tournament rotation a lot teaching sports like volleyball, badminton, basketball. Use nets, small nets, pylons or blue and red lines on the boards as nets.
After about 4 rotations you end up with the best players at one end playing each other so it is a good way to select teams as well.
You can play from 1-1 to 5-5 depending on how many games are going on at once. Have jokers that must be passed to for regroups or one timers or pass to a joker to rest.

Description:
1. At least two cross ice games at once are required.

2. Play cross ice games of 1-1 to 5-5 and keep score.

3. Add skill rules, regroups, player rotation rules etc.

4. When the game is over follow these steps.

a. Put the pucks in the middle lane.
b. Winners go to the King's Court side of the ice.
c. Losers go to the other side, if tied stay on the same side.
d. Now rotate clockwise but the team at the King's Court stay where they are.
e. Start the next game with a 3 stick touch NHL face-off.


* if there is a dispute about who won then the winner is decided by Rock-Paper-Scissors.


'The Game is the Greatest Coach'
'Enjoy the Game'
   

TomM



Registered:: 06/25/08

Posts: 2840
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